Cheating in video games is a challenging topic since most games are designed to provide the player with a task or barrier to overcome and the tools to do so.
However, games are merely programs beneath their presentation, and a program has no means of understanding the objectives of game design or the way it is supposed to be played.
As a result, if players discover an unanticipated method around the game’s problems, the game has no option but to accept it.
Cheating in video games has different levels of tolerance among players and producers. In single-player games, using bugs and exploits is generally accepted; however, many players believe that it detracts from the game’s intended experience, such as “cheesing” the game’s most tough bosses in Elden Ring.
On the other hand, cheating in multiplayer games is generally despised, and here is where huge publishers like EA will focus their efforts to prevent players from gaining an unfair edge.
Because online cheats damage not just their personal experience with the game but everyone else’s, the behaviour is commonly considered unequal. However, this hasn’t prevented some people from turning internet cheating into a lucrative industry since they may offer modified or higher-level products to would-be cheaters.
This is a problem that EA is aiming to address with a new patent for a fraud detection system that would discover parasitic accounts attempting to sell unlawful in-game products to other online gamers.
Most games have procedures to capture players who are using products or in-game cash that they shouldn’t be, but these algorithms aren’t always accurate, and titles like GTA Online have targeted innocent online gamers.
However, EA’s patent improves on existing methods by determining how the gamer obtained the illicit in-game item in the first place. The patent’s objective seems to stamp out players who create and sell unfair advantages in online games.
The precision with which EA tackles “unauthorized merchants” rather than the in-game things they offer is a key part of the patent. EA is known for promoting microtransactions in their games, which came to a head after the massive player outcry that accompanied the release of Star Wars Battlefront 2.
However, EA’s newest fraud detection patent seems more concerned with preventing illegal users from selling in-game things than with worries that these in-game commodities provide an unfair edge in online games.
Many EA games, such as FIFA 21, continue to push microtransactions, much to the chagrin of many players who believe that online competitive multiplayer should be fair, with only players who devote themselves to the game gaining an advantage rather than paying a parasitic account or the developer for an advantage.