Benefit from NFTs: Non-FungibleTokens have taken the gaming industry by storm. NFTs are a certificate that identifies ownership.
This is possible thanks to blockchain-based technology. As a result, many of the world’s largest publishers have begun integrating this technology into their latest games.
Notable examples are Ubisoft, EA, and others.
Gamers resentfully criticize these tokens all over the internet. These tokens are seen as an additional expense for those who play the most popular games.
They do little to improve the user experience and fill the pockets of rich publishers.
These statements are true, but they can be misleading if you look closely.
NFTs are assumed to be an additional expense to the play experience for the biggest games, which does little to improve the player experience and fills the publishers’ already deep pockets.
Cyberpunk 2, Red Dead Redemption 3, and Grand Theft Auto 5 were all made at hundreds of millions of USD.
Despite record sales, few games can make profits that shareholders and investors demand year after year.
Fans have witnessed a lot of new trends over the years that help fill this revenue gap.
These include cosmetic DLC packs and Collector’s Editions. Season Passes are another way to increase your income.
This is also why many publishers, including Sony, have decided to go multiplatform.
The AAA blockbusters of today don’t make as much money with traditional business models or platform exclusivity schemes.
Microtransactions have seen a rapid rise in popularity over the past few years, and many gamers are now used to them.
Of course, it wasn’t always that way.
For example, Star Wars Battlefront 2 made many headlines when the game forced players to buy loot boxes using real-world cash to advance in the game.
Assassin’s Creed Oddysey was also guilty of this behavior.
This forced players to use real-world money to purchase time-savers to speed their character leveling.
These problems aren’t extinct, but they have been significantly reduce.
How NFTs can potentially benefit games
NFTs seem to be treading the same road as microtransactions, which had their fair share of critics when they were first introduce.
The criticism is not uncall for.
However, it’s important to point out anyone trying to make irrational cash out of collectibles with limited quantities.
The Ubisoft-introduced Digit NFTs, while naive, are far from sustainable.
They force players to play the game for long periods in exchange for limited-time gear.
NFTs are a necessity, considering the high development costs of AAA games.
Moreover, it’s far more consumer-friendly than increasing the cost of games every generation, which is the case despite the environmental impacts of crypto-mining.
Ideal NFTs should be use as unique souvenirs by those who love the game. They should also aim to be non-intrusive and optional for all players.
This blueprint can make the NFTs more profitable and help both sides. NFTs allow gamers to purchase, and the developers have an additional revenue source to meet rising costs.
The game can also be play traditionally, with no extra cost or questions.



