Diablo Immortal has been accessible for a week after its official release on June 2. The days afterwards have been filled with unending debate on Diablo Immortal’s merits and flaws, undoubtedly making it the most polarizing release of 2022.
Few would deny, however, that Diablo Immortal would be a huge hit when it first came out. That has since been confirmed by Blizzard, who has said that Diablo Immortal is the “largest” launch in the Diablo franchise’s history.
The official Diablo Immortal Twitter account announced Blizzard’s news. The statement hailed the warriors of Sanctuary for making Diablo Immortal the “largest launch in series history.”
The accompanying chart gave a clearer picture of the “largest launch” in Diablo’s history. It certifies that Diablo Immortal has been downloaded over 10 million times since its debut.
This, like so much else in Diablo Immortal, is likely to be contentious.
Diablo Immortal is a free-to-play game, which is the problem. Diablo Immortal might be downloaded for free by everyone on the globe, regardless of whether or not they intend to play it or devote much if any, time to it.
Furthermore, all previous Diablo games were released solely on the PC. Diablo 3 was released for PlayStation and Xbox consoles about a year after it was released on PC.
To put it another way, overall launch week installs aren’t a fair comparative metric.
However, it does not seem that Blizzard has the authority to make a fair comparison in this circumstance. The corporation aims to promote the concept that Diablo Immortal is popular and successful while simultaneously celebrating the game’s success.
It must also do so without provoking further debate. To be sure, total installs are less likely to elicit a reaction than total hours played or overall spent.
Diablo Immortal detractors will point to this as proof that the free-to-play mobile game is turning off gamers.
Diablo 3, for example, is believed to have sold over 30 million copies worldwide, a figure that has risen due to new content and platforms.
Due to the game’s highly commercialized nature, critics claim that Diablo Immortal’s player base will only dwindle.
Of course, Diablo Immortal’s initial success is shown by its 10 million installations. However, it isn’t earth-shattering.
For example, approximately 100 previous mobile games have over 20 million facilities. Diablo Immortal still has a long way to go to make that list and much more work to earn the trust of Diablo fans, who have been assured that Diablo Immortal is the franchise’s most successful launch.